Assessment Unity Prototype, Unity Level Task Module code GAM1101 Module title Prototyping and Scripting Submission date, time 6th December 4.00 pm On MyLearning Feedback type & date Written feedback 22nd January Word count Gameplay Video, Game Files (link), Planning Document of up to 10 pages, 2000 word annotation Assignment type Game Design and Production Portfolio Assignment structure, format and details Game level prototype in Unity - 100m by 15m by 15m Unity platform puzzle level Including: • Triggers • Obstacles that reset the Player Character • Puzzles involving jumping and avoiding danger Deliverables: • 6-10 page document including intent, planning, and Reflective log of development process • Create a working level prototype (Unity Build) • Provide a link to the game project files • Provide a video documenting up to 2 minutes of gameplay with commentary. Remember to cite media that was an inspiration as well as design concepts and theories you have used and technical concepts that helped you shape the work.  Use Harvard referencing for all of these: http://www.citethemrightonline.com.  Appropriate use of AI We want students to use their own words and ideas. We also want students to develop their communication skills and understanding of tone and style. This means we encourage students experiment with different AI tools for supporting writing, grammar, spelling, and choice of language. Generative AI is useful as a support and starting point in design and communication, but it is frequently factually inaccurate and structurally confusing. AI assistance and generative AI should be used as if it is a search engine and a tool for summarising text that students are encouraged to rewrite or draw from it in your own writing with critical analytical eyes. Students are therefore required to take a critical approach to the use of any output from a generative AI tool, as these tools can generate superficial, inaccurate and unhelpful outputs. It is vital that students apply learning and understand the work they are producing. The same applies to using generative AI for programming. AI generated scripts can be useful in providing a starting point for solving a problem or creating your own scripts, but you need to be able to read and understand them so that you can maintain and reuse the scripts and also spot where the AI includes elements that are inefficient or wrong. Assessed learning outcome (s) 1. Identify the appropriate use of fundamental programming concepts. 3. Script basic interactions in a game engine 4. Review and present their own practical work critically.